Easy Boss AI
A Blueprint-based boss combat framework for Unreal Engine. Build multi-phase fights with custom attacks, abilities, movement behaviors, and extensible boss logic.
Our public work includes three released Unreal Engine products. Each has an official Fab listing, an overview video, and dedicated documentation.
These are real published products; not concept mockups or unreleased projects.
A Blueprint-based boss combat framework for Unreal Engine. Build multi-phase fights with custom attacks, abilities, movement behaviors, and extensible boss logic.
A modular, Blueprint-based Unreal Engine MOBA/RTS template with hero systems, items, abilities, lane AI, buildings, fog of war, multiplayer match flow, and more.
A server-authoritative, C++ and Blueprint encounter orchestration plugin for waves, adaptive combat pressure, threat budgets, objectives, reinforcements, and validated spawning.
From a complex gameplay mechanic to a complete Unreal Engine feature set, tell us what you need delivered.