Adaptive Encounter Director
A server-authoritative, C++ and Blueprint encounter orchestration plugin for waves, adaptive combat pressure, threat budgets, objectives, reinforcements, and validated spawning.
Direct combat pacing without replacing your existing AI.
Keep your existing game AI
The director coordinates encounters; it does not replace your AI Controllers, Behavior Trees, State Trees, GAS abilities, health, or combat systems. Connect current actors and systems to a reusable encounter orchestration layer.
Control pressure and progression
Combine authored and adaptive waves with normalized player metrics, confidence-aware pressure decisions, threat budgets, validated spawn providers, configurable objectives, and detailed runtime diagnostics.
Inside Adaptive Encounter Director
Official product images and feature screenshots, displayed in a clean widescreen gallery.
9 authentic product images from the supplied Adaptive Encounter Director media collection. Select an image to view it; open the full image for a closer look.
Watch the overview.
See the gameplay and framework demonstrated in the official overview video.
Ready to get into the details?
Browse the documentation by topic, from the first steps to system integration and common questions.
Need help customizing Adaptive Encounter Director?
We offer direct engineering support for integrating and extending Unreal Engine marketplace systems.