Horror Horde
A 1–4 player co-op PvE horror-action framework for Unreal Engine. Build multiplayer missions with GAS-powered combat, configurable weapons, enemy AI, spawning, and adaptive encounters.
We help game teams bring ambitious Unreal Engine projects to life—from gameplay and AI to multiplayer engineering, animation, environments, and production-ready tools.
Our Unreal Engine products are designed to make complex gameplay systems easier to build, extend, and maintain.
A 1–4 player co-op PvE horror-action framework for Unreal Engine. Build multiplayer missions with GAS-powered combat, configurable weapons, enemy AI, spawning, and adaptive encounters.
A Blueprint-based boss combat framework for Unreal Engine. Build multi-phase fights with custom attacks, abilities, movement behaviors, and extensible boss logic.
A modular, Blueprint-based Unreal Engine MOBA/RTS template with hero systems, items, abilities, lane AI, buildings, fog of war, multiplayer match flow, and more.
A server-authoritative, C++ and Blueprint encounter orchestration plugin for waves, adaptive combat pressure, threat budgets, objectives, reinforcements, and validated spawning.
Specialist development support for independent developers and studios of all sizes.
Combat mechanics, progression, inventory, interactions, RPG systems, and custom game architecture.
Bosses, Behavior Trees, State Trees, adaptive pacing, enemy systems, and gameplay AI.
Replication, server authority, session flow, co-op systems, prediction-aware architecture, and debugging.
Gameplay animation, animation blueprints, retargeting, montages, motion warping, and implementation.
Environment art, 3D modeling, shaders, Niagara effects, presentation, and optimization-minded worldbuilding.
Profiling, optimization, bug fixing, plugin integration, Blueprint/C++ refactoring, and editor tools.
Watch product walkthroughs and gameplay overviews, including our featured Horror Horde project.
Tell us about your scope, engine version, and goals. We’ll help identify the right next step.